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C++ Template
  • C++ 56.8%
  • C 42.5%
  • Objective-C 0.7%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2025-09-10 11:57:44 +02:00
assets Bug fix. 2024-10-29 12:11:15 +01:00
cl Updated OpenCL and BVH for scene. 2024-10-08 21:04:25 +02:00
examples Approaching initial tiny_bvh release. 2024-10-29 15:25:27 +01:00
lib Updated glad to 2025 version. 2025-06-04 14:26:40 +02:00
template Image loading now keeps alpha if available. 2025-09-10 11:57:44 +02:00
.gitignore Housekeeping. 2024-10-29 12:13:30 +01:00
_ getting started.pdf Finally fixed IGP problem. 2024-06-21 14:21:58 +02:00
clean.bat Added examples and scenegraph. 2024-07-01 12:41:14 +02:00
game.cpp Added examples and scenegraph. 2024-07-01 12:41:14 +02:00
game.h Updated file headers for 2024. 2024-06-19 17:53:28 +02:00
LICENSE 2022 version of the template, for IGAD. 2022-08-22 12:11:36 +02:00
README.md 2022 version of the template, for IGAD. 2022-08-22 12:11:36 +02:00
tmpl8_2024-01.sln 2024 update. 2024-06-19 17:49:27 +02:00
tmpl8_2024-01.vcxproj DrawQuad now uses correct vao index. 2025-06-07 10:14:23 +02:00
tmpl8_2024-01.vcxproj.filters Preparing for tiny_bvh release. 2024-10-29 12:00:02 +01:00

This template is intended for students of Breda University.

Please refer to "_ getting started.pdf" for instructions.

Code is fully public domain. Use as you please.

Contact me at bikker.j@gmail.com.